• Alfheim Errant2W Creature — Elf Archer C Duplicate 1G (You may pay an additional 1G as you cast this spell. If you do, when this creature enters the battlefield, create a token that’s a copy of it.)
    Vigilance
    2/2 1/145
  • Armed Defiance1W Instant C Convoke (Each creature you tap while casting this spell reduces its cost by 1 or by one mana of that creature’s color.)
    Destroy target attacking or blocking creature with power 5 or greater.
    “You think that monster’s too big for me? I agree, his head won’t even fit on my trophy wall.”
    — Leitnir Ironside
    2/145
  • Battlesworn Spirit1WW Creature — Spirit Soldier C Flying
    Warbound (Whenever you attack with three or more creatures, if this card is in your graveyard, you may cast it this turn.)
    As long as the valkyrie preside over battle, the worthy soul can never rest. 1/2 3/145
  • Dishonored Vow1W Enchantment — Aura C Enchant creature
    Enchanted creature can’t attack.
    When enchanted creature dies, return Dishonored Vow from the graveyard to its owner’s hand.
    Some say that honor can never be earned. It is either preserved, or lost forever. 4/145
  • Dvergan Warbreacher3W Creature — Dwarf Soldier R Vigilance
    Whenever Dvergan Warbreacher attacks or blocks, it gets +1/+1 until end of turn for each other attacking or blocking creature you control.
    The stout-folk may not be swift runners, but once in motion they’re almost unstoppable. 2/3 5/145
  • Einherjar Champion4WW Creature — Spirit Knight U When Einherjar Champion enters the battlefield, create two 1/1 white Soldier creature tokens.
    Warbound (Whenever you attack with three or more creatures, if this card is in your graveyard, you may cast it this turn.)
    In an age long before the Mordraefen sought to defy death, true immortals walked the earth. 3/3 6/145
  • Faithful Legions3W Sorcery C Create a 1/1 white Soldier creature token.
    Barrage (When you cast this spell, you may exile any number of instant or sorcery cards from your graveyard. Copy this spell that many times. You may choose new targets for the copies.)
    7/145
  • Glory Blinded Crusader1W Creature — Human Knight R Duplicate 3W (You may pay an additional 3W as you cast this spell. If you do, when this creature enters the battlefield, create a token that’s a copy of it.)
    Vigilance
    As long as Glory Blinded Crusader is a token, other creatures you control get +1/+0
    2/2 8/145
  • Glory to the Slain5W Sorcery C Exile target creature card from your graveyard. Create X 1/1 white Soldier creature tokens, where X is the exiled card’s power. 9/145
  • Gulbrand BanisherWW Creature — Human Wizard U Duplicate 4 (You may pay an additional 4 as you cast this spell. If you do, when this creature enters the battlefield, create a token that’s a copy of it.)
    When Gulbrand Banisher enters the battlefield as a token, destroy all enchantments.
    2/2 10/145
  • Mistbreaker Griffin3W Creature — Griffin C Flying
    When Mistbreaker Griffin enters the battlefield, destroy target artifact or enchantment.
    A griffin’s gaze pierces easily through clouds, darkness, and magical deception. 2/2 11/145
  • Outland Preacher1WW Creature — Human Cleric U Flash
    When Outland Preacher enters the battlefield, creature tokens you control get +2/+2 until end of turn.
    “When the war began, I turned my back and fled. Now at its ending, I have returned with the strength to face it.” 1/2 12/145
  • Ragnarok3WW Sorcery R Choose one or both — Destroy all token creatures; and/or destroy all nontoken creatures. A thousand seers foretold the final conflict, and not one could see its outcome. 13/145
  • Ragvaldur, Crown of Thengall4W Legendary Creature — Human Warrior M Whenever you attack with three or more creatures, all creatures you control gain lifelink until end of turn.
    1BB, Pay 7 life: Return target creature card from your graveyard to the battlefield.
    4/4 14/145
  • Rise to RenownW Enchantment — Aura C Enchant creature
    Enchanted creature gets +1/+1. If it’s a token, it gets +3/+3 instead.
    “As a child I learned the story songs of generals and kings. After this day, every child will know the songs of farmers, fishermen and sheep herders.” — Nirimor, skald poet. 15/145
  • Shepherd of the Honored4W Creature — Spirit Soldier C Convoke (Each creature you tap while casting this spell reduces its cost by 1 or by one mana of that creature’s color.)
    When Shepherd of the Honored enters the battlefield, you gain 1 life for each tapped creature you control.
    3/3 16/145
  • Sindrian AcolyteW Creature — Human Cleric C 1W: Target Soldier creature gains lifelink until end of turn. “Now that I see the depths of evil that exist in this world, my faith has only redoubled. It is my weapon, and I cannot lay it down.” 1/1 17/145
  • Sindrian Valkyrie5WWW Creature — Angel M Flying.
    When Sindrian Valkyrie enters the battlefield, you may create a Legendary Equipment artifact token named Tyrfing with “Equipped creature gets +2/+2 and gains double strike” and “Equip 4”. Attach that equipment to Sindrian Valkyrie.
    3/3 18/145
  • Skyrider Stallari3W Creature — Human Knight U Convoke (Each creature you tap while casting this spell reduces its cost by 1 or by one mana of that creature’s color.)
    Flying
    Tap another untapped creature you control: Skyrider Stallari gets +1/+0 until end of turn.
    2/2 19/145
  • Skystriker’s Runes3W Enchantment — Aura U Enchant creature
    Enchanted creature and all other creatures you control that share their name with it get +2/+2 and have flying and lifelink.
    20/145
  • Tunnel-Guard Sergeant1W Creature — Dwarf Soldier C Whenever a token enters the battlefield under your control, Tunnel-Guard Sergeant gets +1/+1 and gains vigilance until end of turn. Dvergan tactics were created for rough terrain and narrow passages, where sometimes only a single warrior can engage the enemy at once. 2/2 21/145
  • Unbreakable WillW Instant R Spells and abilities your opponents control can’t cause you to discard cards or sacrifice permanents this turn.
    Draw a card.
    22/145
  • Valhalla Visitation3WWW Instant R Create two 4/4 white Angel creature tokens with flying. For centuries the valkyrie judged mortal battles from afar and chose the valorous dead to join them. The day they draw swords to fight is an omen of great and terrible times. 23/145
  • Valkyrie’s Favor1W Enchantment R Tokens you control have protection from all colors.
    When you control no nontoken creatures, sacrifice Valkyrie’s Favor
    A blessing from the valkyrie is sometimes fleeting, lasting only long enough for a single act of courage. 24/145
  • World’s Edge JourneyW Instant U Exile target creature. At the beginning of the next end step, that creature’s controller creates a token that’s a copy of that creature. At the end of a journey into the unknown, every traveler looks toward home and finds an even stranger place waiting for them. 25/145
  • Aether Hemorrhage3UU Instant R Counter target spell. If that spell is countered in this way, exile it instead of putting it into its owner’s graveyard.
    That spell’s controller reveals each card he or she draws until the next time he or she draws a card with the same name as the exiled card. When that player does, he or she discards his or her hand.
    26/145
  • Aviary Legacy3U Enchantment — Aura C Enchant creature
    Enchanted creature has “T: Create a 1/1 blue Bird creature token.”
    The islands’ noble birds find a common affinity with those of lofty minds. 27/145
  • Axehead Moa4U Creature — Bird C Eons ago these birds of prey traded the majesty of flight for muscle, speed, and a beak so sharp it could sever limbs. 4/3 28/145
  • Blizzard Hawk2U Creature — Bird C Duplicate 1W (You may pay an additional 1W as you cast this spell. If you do, when this creature enters the battlefield, create a token that’s a copy of it.)
    Flying
    2/2 29/145
  • Dazzling Plumage4U Enchantment — Aura U Enchant creature an opponent controls.
    Enchanted creature doesn’t untap during its controller’s untap step.
    Whenever a creature enters the battlefield under enchanted creature’s controller’s control, you may create a 1/1 blue Bird creature token with flying.
    30/145
  • Drown Out2UU Instant C Convoke (Each creature you tap while casting this spell reduces its cost by 1 or by one mana of that creature’s color.)
    Counter target spell.
    “Your words are merely scratches in the sand, and I am the tide that will wipe them clean.” — Niskival 31/145
  • Eyenkald Outlaw1U Creature — Human Rogue U Whenever another creature enters the battlefield under your control, Eyenkald Outlaw gets +1/+0 until end of turn and is unblockable this turn. Light feet and light fingers find work on dark nights. 1/1 32/145
  • Falconry MasterU Creature — Human Scout C 1U: Target Bird creature gains hexproof until end of turn. “These falcons are are my eyes in the night, my ears in the storm and my daggers in the sky. Never call them my ‘pets’ again.” 1/1 33/145
  • Fluent MindUUUU Enchantment R Convoke (Each creature you tap while casting this spell reduces its cost by 1 or by one mana of that creature’s color.)
    Whenever a creature becomes untapped, put a charge counter on Fluent Mind.
    U, Remove four charge counters from Fluent Mind: Draw a card.
    34/145
  • Frost WielderUU Creature — Human Wizard U Duplicate 5 (You may pay an additional 5 as you cast this spell. If you do, when this creature enters the battlefield, create a token that’s a copy of it.)
    When Frost Wielder enters the battlefield as a token, tap all creatures target player controls. They don’t untap during their controllers’ next untap steps.
    2/2 35/145
  • Icestorm Surge1U Sorcery C Choose one — Return target creature to its owner’s hand; or return two target creatures that share the same name to their owners’ hands. Eyenkald’s long independence is mostly due to clever diplomacy, but any potential foe must still deal with the island’s infamous weather. 36/145
  • Lorestealer’s Runes3U Enchantment — Aura U Enchant creature
    Enchanted creature and all other creatures you control that share their name with it get +2/+2 and have “When this creature deals combat damage to an opponent, draw a card.”
    37/145
  • Memory Ebb1UU Sorcery C Target player puts the top two cards of his or her library into his or her graveyard.
    Barrage (When you cast this spell, you may exile any number of instant or sorcery cards from your graveyard. Copy this spell that many times. You may choose new targets for the copies.)
    38/145
  • Mind OppressionXUUU Sorcery R Gain control of target nontoken creature with converted mana cost X or less.
    Whenever a nontoken creature you control but don’t own dies, you may return Mind Oppression from your graveyard to your hand.
    39/145
  • Mistral Vanguard5U Creature — Human Scout U Convoke (Each creature you tap while casting this spell reduces its cost by 1 or by one mana of that creature’s color.)
    Flying
    2U: Untap all creature tokens you control.
    2/4 40/145
  • Pact of Raven’s Flight2U Enchantment R Whenever you cast a creature spell with flying, you may create two 1/1 blue Bird creature tokens with flying. Mankind’s borders cut apart the land, but the sky is a single nation. 41/145
  • Rabble-Runner2U Creature — Human Rogue C Protection from tokens (This creature can’t be blocked, targeted, dealt damage, equipped or enchanted by anything that’s a token.) “People believe they will notice the unusual or out of place, but really they are happy to ignore anything that doesn’t belong”
    — Skari the Swifter
    2/2 42/145
  • Skari the Swifter3UU Legendary Creature — Human Rogue R Overwhelm (This creature can’t be blocked unless all attacking creatures you control are blocked.)
    Whenever Skari the Swifter deals combat damage to an opponent, that player reveals his or her hand. You may choose a permanent card from it. If you do, create a token that’s a copy of it.
    Never ask “Than what?” or you’ll soon learn the answer is “You”. 2/3 43/145
  • Skuldheim Serpent6U Creature — Serpent R Duplicate U (You may pay an additional U as you cast this spell. If you do, when this creature enters the battlefield, create a token that’s a copy of it.)
    Skuldheim Serpent enters the battlefield tapped.
    Islandwalk, hexproof
    When Skuldheim Serpent enters the battlefield as a token, you skip your next untap step.
    7/7 44/145
  • Torpor Chant3UU Enchantment — Aura C Convoke (Each creature you tap while casting this spell reduces its cost by 1 or by one mana of that creature’s color.)
    Enchant creature
    When Torpor Chant enters the battlefield, tap enchanted creature.
    Enchanted creature doesn’t untap during its controller’s untap step.
    45/145
  • Twisted Reasoning2U Instant U Counter target noncreature spell. Its controller puts the top X cards of his or her library into his or her graveyard, where X is that spell’s converted mana cost. 46/145
  • Unseen Steps2U Sorcery C Creature tokens you control are unblockable this turn. “Stealth is mostly mental. It requires breaking a lot of old habits, like flinching at noises, or gloating at your enemies.” — Skari the Swifter 47/145
  • Well of Insight3UUU Enchantment M Play with the top card of your library revealed.
    You may play the top card of your library as long as it’s an instant or sorcery card. When you do, copy that spell. You may choose new targets for the copy.
    48/145
  • Wind’s TeethU Instant C Tap target creature. It doesn’t untap during its controller’s next untap step. “Five days Thuduin stood while the storm wolf’s howled its icy wind. Until the sixth day when it ran out of breath. His arms half frozen, he drew his sword and with the last of his might he smote off its head.” — Borvar folk tale 49/145
  • Barrowhill Jötnar3BB Creature — Zombie Giant U Intimidate
    Whenever Barrowhill Jötnar or another creature enters the battlefield under your control, target creature gets -1/-1 until end of turn.
    Slow to decay, but quick to anger 4/3 50/145
  • Death Cadence4B Sorcery R Each player may sacrifice any number of permanents. Then each player’s life total becomes equal to the number of cards in his or her graveyard. “When their hearts are stilled, their bodies move to a more ancient pulse.” — Ulrexes 51/145
  • Desecrated Tombs2B Enchantment — Aura U Enchant land
    Enchanted land has “2B, T: Create a 2/2 black Zombie creature token.”
    “Forget your superstitions and break them open! The wretched dead of our enemies are welcome in our glorious victory.”
    — Ranthin, Mordraefen priest
    52/145
  • Drangmire Revenant1BB Creature — Spirit R Sacrifice a creature: Put a +1/+1 counter on Drangmire Revenant. If the sacrificed creature was a token, Drangmire Revenant gains flying and lifelink until end of turn. 1/1 53/145
  • Draugar Bloodseeker2BB Creature — Zombie U When Draugar Bloodseeker enters the battlefield, destroy target creature that was dealt damage this turn.
    Warbound (Whenever you attack with three or more creatures, if this card is in your graveyard, you may cast it this turn.)
    2/2 54/145
  • Dying Voice1B Sorcery C As an additional cost to cast Dying Voice, sacrifice a creature.
    Target player discards two cards.
    A corpse is a valuable resource to a necromancer, but the greatest prize is catching the moment of death itself. 55/145
  • Essence Extortion3BB Enchantment U Convoke (Each creature you tap while casting this spell reduces its cost by 1 or by one mana of that creature’s color.)
    B, Sacrifice a creature: Target player loses 1 life and you gain 1 life.
    “We have given our warriors life itself. We will take our repayment when it suits our needs.”
    — Ranthin, Mordraefen Priest
    56/145
  • Fallen Valreth2B Creature — Zombie Warrior C Warbound (Whenever you attack with three or more creatures, if this card is in your graveyard, you may cast it this turn.) Newly risen Valreth can still feel cold, pain and hunger at first. But each time they are slain and rise again, their senses slowly fade. All except hunger. 2/1 57/145
  • Fleshreaver’s Runes3B Enchantment — Aura U Enchant creature
    Enchanted creature and all other creatures you control that share their name with it get +2/+2 and have deathtouch.
    58/145
  • Gnawing Shadows2B Instant C Target creature gets -6/-3 until end of turn. The old curses lead a crooked path through pain and fear before arriving at death. 59/145
  • Graveturn Rites2B Sorcery C Exile up to two creature cards from your graveyard. Create a 2/2 black Zombie creature token for each card exiled this way. Even the fresh dead of battle could not sustain the Valreth’s growth. Old burial grounds were ransacked to swell the ranks of the undead. 60/145
  • Horde Necromancer3B Creature — Human Shaman C When Horde Necromancer enters the battlefield, if you control a Zombie creature, create a 2/2 black Zombie creature token. Some necromancers consider themselves artists of flesh. Others are conscripted merely to swell the ranks with the nameless dead. 3/1 61/145
  • Ignoble FateB Instant C Destroy target creature token.
    Draw a card.
    “I leave it to the skald poets to mourn for the dead of this day. I hope for songs of great deeds and heroes, stories far greater than this mad slaughter.” — Hjalmir 62/145
  • Malicious Edict1BB Sorcery C Target player sacrifices a creature and discards a card. As the war raged, Alvisgarm’s forces were not satisfied with conquest. They demanded destruction. 63/145
  • Marrow-Rite Cultist2B Creature — Human Wizard R Duplicate 3B (You may pay an additional 3B as you cast this spell. If you do, when this creature enters the battlefield, create a token that’s a copy of it.)
    Deathtouch
    As long as Marrow-Rite Cultist is a token, it’s a 5/5 Demon with flying.
    2/2 64/145
  • Mindrip CovenBB Creature — Human Wizard U Duplicate 4 (You may pay an additional 4 as you cast this spell. If you do, when this creature enters the battlefield, create a token that’s a copy of it.)
    When Mindrip Coven enters the battlefield as a token, target player discards two cards.
    2/2 65/145
  • Mordraefen OverseerB Creature — Human Rogue C B: Target Zombie creature gains haste until end of turn. “A barbaric process can be used to completely remove a risen valreth’s free will, but it is far more efficient to simply break it over time.” 1/1 66/145
  • Necromancer’s Will1B Instant C Regenerate target Zombie or Skeleton creature.
    Barrage (When you cast this spell, you may exile any number of instant or sorcery cards from your graveyard. Copy this spell that many times. You may choose new targets for the copies.)
    67/145
  • Nightmare Throng5B Creature — Spirit C Convoke (Each creature you tap while casting this spell reduces its cost by 1 or by one mana of that creature’s color.)
    Flying
    When Nightmare Throng enters the battlefield, target opponent loses 1 life for each tapped creature you control.
    2/3 68/145
  • Ornate Funeral4BB Enchantment R Whenever a creature dies, end the turn unless that turn’s controller pays 2. (Exile all spells and abilities on the stack. The current player discards down to maximum hand size. Damage wears off, and “this turn” and “until end of turn” effects end.) The Thengs burn offerings at a ruler’s wake, to honor the noble, or erase all memory of the unworthy. 69/145
  • Smoke Fiend2B Creature — Illusion C Duplicate 1U (You may pay an additional 1U as you cast this spell. If you do, when this creature enters the battlefield, create a token that’s a copy of it.)
    Intimidate
    1/1 70/145
  • Soulless Legion3BBB Enchantment M When Soulless Legion enters the battlefield, exile all creature cards in your graveyard. Create a 2/2 black Zombie creature token for each card exiled in this way.
    Zombie creatures you control get +1/+1 for each creature card in your graveyard.
    71/145
  • Spoils of BoneB Enchantment R Whenever a player sacrifices a creature, put a charge counter on Spoils of Bone.
    2BB, Remove X charge counters from Spoils of Bone: Return target creature card with converted mana cost X or less from your graveyard to the battlefield.
    72/145
  • Starkald the Bloodless4BB Legendary Creature — Zombie Knight R Whenever a blocking creature an opponent controls dies, its controller loses 2 life and you create a 2/2 black Zombie creature token.
    Warbound (Whenever you attack with three or more creatures, if this card is in your graveyard, you may cast it this turn.)
    3/3 73/145
  • Ulrexes, High Lich3BB Planeswalker — Ulrexes M Create a 2/2 black Zombie Wizard creature token. Whenever it deals damage to a player, put a loyalty counter on Ulrexes, High Lich.
    Return target creature card from a graveyard to the battlefield.
    You get an emblem with “If you would lose life, sacrifice that many permanents and draw that many cards instead. Otherwise you lose the game”
    74/145
  • Balthrundir’s Command2R Enchantment R Whenever a creature enters the battlefield under your control, you may pay 2. If you do, gain control of target creature an opponent controls with power less than or equal to that creature’s power until end of turn. Untap it. It gains haste until end of turn. 75/145
  • Borvar Ringleader1R Creature — Human Warrior C Whenever Borvar Ringleader attacks, you may have target creature token get +2/+2 until end of turn. Occupied Borvar territories were left without their leaders, but there was always one more to strike the first blow of rebellion. 2/1 76/145
  • Emberwalker’s Runes3R Enchantment — Aura U Enchant creature
    Enchanted creature and all other creatures you control that share a name with it get +2/+2 and have “When this creature dies, it deals 1 damage to target creature or player”
    77/145
  • Enkindling Rhyme3R Instant U As an additional cost to cast Enkindling Rhyme, discard a card.
    Draw a card.
    Enkindling Rhyme deals damage equal to the discarded card’s converted mana cost to target creature.
    78/145
  • Firebrand Spirit4R Creature — Spirit U Firebrand Spirit can’t be blocked except by two or more creatures.
    Warbound (Whenever you attack with three or more creatures, if this card is in your graveyard, you may cast it this turn.)
    Emblems of burning courage, they bring hope to the Borvar armies. 3/1 79/145
  • Hindarsfel Lavashaper2R Creature — Human Shaman C When Hindarsfel Lavashaper enters the battlefield, create a 3/1 red Elemental creature token.
    When Hindarsfel Lavashaper leaves the battlefield, sacrifice a token.
    “The heart of the earth is fire, the heart of the fire is life.” 1/1 80/145
  • Hraunhallow ShamanR Creature — Human Shaman C 1R: Target Elemental creature gains trample until end of turn. When a human dares to walk the lava fields and take fire from the earth’s blood, the Muspeljar accept him as a brother. 1/1 81/145
  • Infernal Skeleton2R Creature — Elemental Skeleton C Duplicate 2B (You may pay an additional 2B as you cast this spell. If you do, when this creature enters the battlefield, create a token that’s a copy of it.)
    Haste
    A flame fueled by hatred can burn forever. 2/2 82/145
  • Marauder’s Run4RR Sorcery C Convoke (Each creature you tap while casting this spell reduces its cost by 1 or by one mana of that creature’s color.)
    Destroy target artifact or land.
    Outnumbered and disorganized, some Borvar raiders had no plan except chaos and fire. 83/145
  • Moltenmaw FiendRR Creature — Elemental U Duplicate 3 (You may pay an additional 3 as you cast this spell. If you do, when this creature enters the battlefield, create a token that’s a copy of it.)
    When Moltenmaw Fiend enters the battlefield as a token, it deals 4 damage to target creature or player.
    2/2 84/145
  • Morgreiper Tyrant6R Creature — Giant Warrior R First strike
    When Morgreiper Tyrant enters the battlefield, create two 3/1 red Elemental creature tokens.
    Creature tokens attack each turn if able.
    4/3 85/145
  • Muspeljar Elder1RR Creature — Elemental Shaman U 2, T: Create a 3/1 red Elemental creature token. It gains haste until end of turn. Muspeljar reinforcements are often mistaken for artillery. 2/2 86/145
  • Muspeljar Spellstoker2R Creature — Elemental Wizard R RR, T: Copy target instant or sorcery spell with a single target (The copy has the same target as the original) The spellstokers kindle new magic like flames spreading in dry leaves. 2/2 87/145
  • Obsidian Muspeljar3RR Creature — Elemental C The Hraunhallow’s natives are born of rock and flame, a melding of inner fervor and outer fortitude. 5/3 88/145
  • Odvar Ironmaul6RR Legendary Creature — Giant Warrior M Double strike
    When Odvar Ironmaul enters the battlefield, you may create a Legendary 4/4 red Giant Shaman creature token named Agni Bladebreaker with “RR, T: Agni Bladebreaker deals 4 damage to target creature.”
    4/4 89/145
  • Pyroclastic Birth3R Sorcery C Create a 3/1 red Elemental creature token. It gains haste and trample until end of turn. The newly born Muspeljar combine a child’s impulsiveness with the power of a volcano’s heart. 90/145
  • Rending Earth1R Sorcery C Rending Earth deals 1 damage to each creature without flying and to each player. “A warrior gets used to anything. Fire, thunder and the noise of battle. But the solid ground cracking apart beneath you gets your attention every time.” — Hjalmir 91/145
  • Signal-Fire Arrow1RR Instant C Signal-Fire Arrow deals 3 damage to target player. Whenever a creature attacks that player this turn, that creature gets +1/+0 until end of turn. Unifying the attention of an entire barbarian army is a difficult task. Setting the target on fire usually does the trick. 92/145
  • Soul Fusillade4RR Sorcery R Tap an untapped creature you control. If you do, it deals damage equal to its power to target creature.
    Barrage (When you cast this spell, you may exile any number of instant or sorcery cards from your graveyard. If you do, copy this spell that many times.)
    93/145
  • Splintering Spark2R Instant C Destroy target artifact
    Barrage (When you cast this spell, you may exile any number of instant or sorcery cards from your graveyard. Copy this spell that many times. You may choose new targets for the copies.)
    94/145
  • TanglefireR Instant C Tanglefire deals 2 damage to target creature and 1 damage to that creature’s controller. “When venturing in the Hraunhallow, bring no flint and no torch. Even so much as a candle’s flame can spring to life and turn on intruders.” — Joana, Hindarsfel shaman 95/145
  • Territorial Dragon3RR Creature — Dragon R Duplicate 1R (You may pay an additional 1R as you cast this spell. If you do, when this creature enters the battlefield, create a token that’s a copy of it.)
    Flying
    When Territorial Dragon enters the battlefield as a token, destroy all lands you control.
    5/5 96/145
  • Whirlwind Weapons3R Instant R For each Equipment you control, you may create a token that’s a copy of that Equipment and attach it to a creature of your choice. Exile those tokens at the beginning of the next end step. 97/145
  • Wolfbond RangerR Creature — Human Warrior U T: Target creature gets +X/+0 until end of turn, where X is the number of tokens you control. A barbarian with his enemies in front of him is a force to reckon with. A barbarian with his lands and family behind him is unstoppable. 1/1 98/145
  • Alfheim Ambushers4G Creature — Elf Archer C Flash (You may cast this spell any time you could cast an instant.)
    Reach
    An Alfheim ranger takes strength from her surroundings. Lurking in the highest branches, she waits with the patience of a hundred year tree. 2/4 99/145
  • Ancient Bergrigor3GGG Creature — Beast C 3GGG: Create a 3/3 green Beast creature token. Even the strongest begrigor will eventually grow too old to fight for dominance of the pack. But when it calls to its kin, they still answer. 5/5 100/145
  • Beast AwakeningGG Sorcery C Create a tapped 3/3 green Beast creature token. “Everything these animals do is powerful. Fighting, eating, even sleeping.” — Ambirg, Borvar scout 101/145
  • Drangmire Forager2G Creature — Beast C Whenever Drangmire Forager or another Beast creature you control dies, you may pay 2. If you do, draw a card. In the poisoned marshes there are still scavengers who thrive in a more deadly food chain. 2/3 102/145
  • Elderwood Might2G Instant C Target creature gets +4/+4 until end of turn. If it’s a token, it gains trample until end of turn. No matter where you stand, an Ivarralfe warrior always has the terrain advantage. 103/145
  • Gambalgrim the Grey2GG Legendary Creature — Human Warrior R Creatures you control must be blocked by exactly one creature if able.
    G: Target creature gains trample until end of turn.
    “My warriors and I have no need of your battle plans. We have been hunters together all our lives, and we are hunters still.” 3/4 104/145
  • Gather CourageG Instant C Convoke (Each creature you tap while casting this spell reduces its cost by 1 or by one mana of that creature’s color.)
    Target creature gets +2/+2 until end of turn.
    105/145
  • Goldbristle Boar3GG Creature — Spirit Boar U Trample
    Warbound (Whenever you attack with three or more creatures, if this card is in your graveyard, you may cast it this turn.)
    There are legends told of beasts who fight with as much bravery as any warrior, earning their own place alongside the einherjar. 4/4 106/145
  • Highweald Ranger1GG Creature — Human Scout R Flash
    Tap an untapped creature token you control: Target creature gets +2/+2 until end of turn.
    “Alvisgarm does not advance recklessly. This march reeks of misdirection, and I intend to uncover his plans.” 1/2 107/145
  • Hindarsfel War Bear2G Creature — Bear C Duplicate 1R (You may pay an additional 1R as you cast this spell. If you do, when this creature enters the battlefield, create a token that’s a copy of it.)
    Overwhelm (This creature can’t be blocked unless all attacking creatures you control are blocked.)
    2/2 108/145
  • Hindarsfel Yeti4G Creature — Yeti Warrior R Duplicate 3G (You may pay an additional 3G as you cast this spell. If you do, when this creature enters the battlefield, create a token that’s a copy of it.)
    When Hindarsfel Yeti enters the battlefield as a token, it fights target creature an opponent controls.
    5/5 109/145
  • Masterswarm4GG Creature — Insect Elemental M Whenever Masterswarm attacks, exile it, then create X 1/1 colorless Insect creature tokens tapped and attacking, where X is Masterswarm’s power. Exile them at end of combat.
    Whenever an Insect you control deals combat damage to a player, return Masterswarm from exile to the battlefield.
    6/6 110/145
  • Neglectful RuinG Sorcery C Target player sacrifices an artifact or an enchantment. “As I took refuge in the rubble of those ancient walls I imagined a traveler one day sheltering in the ruins of my own great city.” — Hrodolf, Thengall soldier 111/145
  • Oaken Dignitary2GGG Creature — Treefolk Shaman R Convoke (Each creature you tap while casting this spell reduces its cost by 1 or by one mana of that creature’s color.)
    Trample
    Oaken Dignitary enters the battlefield with a +1/+1 counter for each tapped creature you control.
    3/3 112/145
  • Oakthyrn HerbalistG Creature — Human Shaman C 1G: Target Beast creature gains deathtouch until end of turn. “Nature’s forge is slow in burning, but its weapons are tempered a thousand times over.” 1/1 113/145
  • Outlander Skald1GGG Creature — Elf Shaman U Convoke (Each creature you tap while casting this spell reduces its cost by 1 or by one mana of that creature’s color.)
    When Outlander Skald enters the battlefield, return target permanent card from your graveyard to your hand.
    2/2 114/145
  • Packrunner’s Runes3G Enchantment — Aura U Enchant creature
    Enchanted creature and all other creatures you control that share a name with it get +4/+4.
    115/145
  • Prey’s Cunning5G Enchantment M Whenever you lose life, put that many blood counters on Prey’s Cunning.
    You may cast creature cards with converted mana cost equal to or less than the number of blood counters on Prey’s Cunning without paying their mana costs.
    116/145
  • Ridgeback Prowler1GG Creature — Beast C After every hunt the ridgeback will spend hours cleaning its spines and honing claws back to razor sharpness. The kill is so swift, it has plenty of time to preen. 4/2 117/145
  • Sacred Hunt6G Sorcery R Reveal the top card of your library. If it’s a creature card, put it onto the battlefield, otherwise put it on the bottom of your library.
    Barrage (When you cast this spell, you may exile any number of instant or sorcery cards from your graveyard. Copy this spell that many times. You may choose new targets for the copies.)
    118/145
  • Stalking Grounds3G Enchantment R Whenever a Beast creature enters the battlefield under your control, you may have it fight target creature an opponent controls. (Each of them deals damage equal to its power to the other) Utgar predators never hunt for mere sport, but their hunger is deep and ravenous. 119/145
  • Stinging Hive2G Creature — Insect U Defender, reach
    Whenever Stinging Hive blocks a creature, create a 1/1 colorless Insect creature token.
    1, Sacrifice another Insect: Stinging Hive deals 2 damage to target creature with flying.
    0/4 120/145
  • Strangle1G Instant U Counter target activated or triggered ability with a noncreature source. (Mana abilities can’t be targeted.)
    Draw a card.
    “They say life isn’t fair? Let ‘life’ be the end of your trickery then.”
    — Firbard Forestfather
    121/145
  • Vision Trek2G Sorcery C Convoke (Each creature you tap while casting this spell reduces its cost by 1 or by one mana of that creature’s color.)
    Search your library for a basic land card and put it onto the battlefield tapped. Shuffle your library.
    122/145
  • WindwreakerGG Creature — Elf Shaman U Duplicate 4 (You may pay an additional 4 as you cast this spell. If you do, when this creature enters the battlefield, create a token that’s a copy of it.)
    When Windwreaker enters the battlefield as a token, it deals 2 damage to each creature with flying.
    2/2 123/145
  • Hjalmir Icebrand2RW Legendary Creature — Human Warrior R First strike
    As long as Hjalmir Icebrand is attacking, other creatures you control can’t be blocked unless Hjalmir Icebrand is blocked.
    “By my brothers’ blades, I will see that Ragvaldur’s madness ends.” 4/3 124/145
  • Virthand, Glory Reaper3WUB Legendary Creature — Angel Avatar M Flying, lifelink
    XXWUB: When target nontoken creature other than Virthand, Glory Reaper dies this turn, you create X token copies of it.
    “Victory and defeat are not my concern. This is a day for warriors to die and heroes to be born.” 4/5 125/145
  • Charmed Wings2 Artifact — Equipment C Equipped creature has flying.
    As long as equipped creature is a token, it gets +1/+2
    Equip 2
    Flight by mechanical power is still beyond reach to Eldangard’s artificers, but they get by on enchantment and luck. 126/145
  • Clan-Forged Axe2 Artifact — Equipment C Equipped creature gets +1/+1 and has overwhelm (It can’t be blocked unless all attacking creatures you control are blocked.)
    Equip 3
    Rune spells can be vast and elaborate, but Borvar smiths empower their weapons with a single word, the name of the one they protect. 127/145
  • Cursed Shackles2 Artifact U T: Target creature gains “This creature can’t attack or block unless its controller pays 2” until end of turn. Even with their metal rusted and broken, they still have power to chain the mind and soul. 128/145
  • Deep Miner’s Gear2 Artifact C 3, T, Exile Deep Miner’s Gear: Return target card from your graveyard to your hand. There are caves below the mountains’ roots where time stands still and ancient voices echo. 129/145
  • Dvergan Anvil6 Artifact M X, T, Tap an untapped creature you control with power equal to X: Choose an artifact card you own from outside the game with converted mana cost X and put it onto the battlefield. When the forges burn hot, the depths of Nithvell ring with the hammers’ music. 130/145
  • Forgebelly Scrapper5 Artifact Creature — Construct U Convoke (Each creature you tap while casting this spell reduces its cost by 1 or by one mana of that creature’s color.)
    Duplicate 3 (You may pay an additional 3 as you cast this spell. If you do, when this creature enters the battlefield, create a token that’s a copy of it.)
    3/3 131/145
  • Glacial Labyrinth3 Artifact R Spells cost 1 more to cast for each other spell cast this turn. A riddle of ice to separate the wise from the merely clever. 132/145
  • Morgreiper Insignia5 Artifact — Equipment U Convoke (Each creature you tap while casting this spell reduces its cost by 1 or by one mana of that creature’s color.)
    Equipped creature gets +2/+2.
    Whenever equipped creature attacks, creatures with power 1 or less can’t block this turn.
    Equip 2
    133/145
  • Research Scrolls0 Artifact — Equipment C Equipped creature has “T: Draw a card, then discard a card.”
    Equip 2
    “You’ll soon learn the past was a time of superstition, lies and stupidity. But the rare gem of truth sometimes shines through it all.” — Lothri, Eyenkald magus 134/145
  • Ring of Flowing Gold5 Artifact — Equipment R Ring of Flowing Gold can be attached only to a nontoken creature.
    At the beginning of your upkeep, create a token that’s a copy of equipped creature.
    Equip 3
    135/145
  • Runed Langskip4 Artifact R 5, T or 1UU, T: Target creature gains islandwalk until end of turn. Whenever it deals combat damage to a player this turn, you gain control of target nonland permanent that player controls. Activate this ability only as a sorcery. 136/145
  • Serpent-Scale Elixir4 Artifact U 3, T: Draw a card.
    6, T, Sacrifice Serpent-Scale Elixir: Draw a card for each creature you control.
    Infused with prophecies, the serpents of Skuldheim grow ancient before their time. 137/145
  • Totem of the Hive3 Artifact U Other Insect creatures you control get +1/+0
    Whenever a creature token enters the battlefield under you control, Totem of the Hive becomes a 3/3 Insect artifact creature with deathtouch until end of turn.
    138/145
  • Wyrdblade5 Artifact — Equipment R Equipped creature gets +2/+2
    Whenever equipped creature deals combat damage to a player, you may reveal cards from the top of your library until you reveal a nonland, noncreature card. If you do, cast it without paying its mana cost, then put all other revealed cards on the bottom of your library in any order.
    Equip 3
    139/145
  • Ashfire Grove Land U Ashfire Grove enters the battlefield tapped.
    T: Add R to your mana pool.
    1, T: Add GG to your mana pool.
    140/145
  • Deathless Vale Land C T: Add 1 to your mana pool
    T, Sacrifice Deathless Vale: Regenerate target creature.
    The Ivarralfe see a flowering tree, the Thengs, a fountain of pure water. And the Muspeljar see an endlessly burning flame. 141/145
  • Graveship Harbor Land U Graveship Harbor enters the battlefield tapped.
    T: Add U to your mana pool.
    1, T: Add BB to your mana pool.
    142/145
  • Mourning Cliffs Land U Mourning Cliffs enters the battlefield tapped.
    T: Add B to your mana pool.
    1, T: Add RR to your mana pool.
    143/145
  • Outland Temple Land U Outland Temple enters the battlefield tapped.
    T: Add G to your mana pool.
    1, T: Add WW to your mana pool.
    144/145
  • Pristine Icefloe Land U Pristine Icefloe enters the battlefield tapped
    T: Add W to your mana pool.
    1, T: Add UU to your mana pool.
    145/145
  • Angel Creature — Angel C Flying 4/4 1/8
  • Soldier Creature — Soldier C 1/1 2/8
  • Bird Creature — Bird C Flying 1/1 3/8
  • Zombie Creature — Zombie C 2/2 4/8
  • Zombie Wizard Creature — Zombie Wizard C 2/2 5/8
  • Elemental Creature — Elemental C 3/1 6/8
  • Beast Creature — Beast C 3/3 7/8
  • Tyrfing Legendary Artifact — Equipment C Equipped creature gets +2/+2 and gains double strike
    Equip 4
    8/8